Product Overview
Events of the game happen during World War II when a group of the best cryptanalysts go to the mysterious Victorian mansion hidden somewhere in Britain to help the Allies deciÂÂpher the Enigma code being widely used by the Germans. But it's not that simple. The Enigma code runs on pure Chaos - the suÂÂpernatural energy that threatens to break out and destroy the world. And the team of cryptanalysts are not what they seem - each of them has a specific secret role and a goal that comes with it.
1-5 players
Ages 12+
5-10 minute for single games
30-60 minute for a campaign
Content:
9 oversized Character cards
10 oversized Mansion cards
1 Time sheet
1 wooden Time token
5 Decryption tokens
5 Chaos tokens
4 Silence tokens
5 Triumph tokens
1 Chaos Breakthrough token
5 Reference sheets
1 Solo mode Reference sheet
4 oversized blank cards
Game Rules
Theme Guide
1-5 players
Ages 12+
5-10 minute for single games
30-60 minute for a campaign
Content:
9 oversized Character cards
10 oversized Mansion cards
1 Time sheet
1 wooden Time token
5 Decryption tokens
5 Chaos tokens
4 Silence tokens
5 Triumph tokens
1 Chaos Breakthrough token
5 Reference sheets
1 Solo mode Reference sheet
4 oversized blank cards
Game Rules
Theme Guide