Product Overview
Endless Winter: Paleoamericans takes place in North America, around 10,000 BCE. Players guide the development of their tribes across several generationsfrom nomadic hunter-gatherers to prosperous tribal societies. Over the course of the game, tribes migrate and settle new lands, establish cultural traditions, hunt paleolithic megafauna, and build everlasting megalithic structures.
Endless Winter is a euro-style game that combines worker placement and deck building in an innovative way. Each round, players send their tribe members to various action spaces, and pay for the actions by playing cards and spending resources. Tribe cards grant additional labor, while Culture cards provide a variety of unique effects. As an alternative, cards can be saved for an end-of-round Eclipse phase, where they are simultaneously revealed to determine the new player order, and trigger various bonus actions.
The game features a novel blend of interwoven systems and mechanisms, such as multi-use cards, area influence, tile placement, and set collection. Plus, there are many viable paths to victory. After four brisk rounds, scores are tallied, and the tribe with the most points wins.
Contents:
1 Rulebook (24 pages)
1 Main Board
4 Player Boards
1 Idol Board
1 Animal Board
25 Terrain Tiles
4 Megalith Board Tiles
18 Sacred Stones
8 Labor Tokens
10 Glacier Tokens
5 Eclipse Tokens
5 Minis
12 Villages
4 Chief bases
8 Ice Cubes
75 Tribe Cards
5 Setup Cards
4 Aid Cards
41 Culture Cards
21 Solo Cards
36 Starting Cards
4 Burial Ground Cap Cards
5 Chief Cards
45 Animal Cards
8 Tribe Figures
20 Camps
40 Megaliths
4 Scoring Markers
4 Tribe Markers
8 Idol Markers
1 Round Marker
Endless Winter is a euro-style game that combines worker placement and deck building in an innovative way. Each round, players send their tribe members to various action spaces, and pay for the actions by playing cards and spending resources. Tribe cards grant additional labor, while Culture cards provide a variety of unique effects. As an alternative, cards can be saved for an end-of-round Eclipse phase, where they are simultaneously revealed to determine the new player order, and trigger various bonus actions.
The game features a novel blend of interwoven systems and mechanisms, such as multi-use cards, area influence, tile placement, and set collection. Plus, there are many viable paths to victory. After four brisk rounds, scores are tallied, and the tribe with the most points wins.
Contents:
1 Rulebook (24 pages)
1 Main Board
4 Player Boards
1 Idol Board
1 Animal Board
25 Terrain Tiles
4 Megalith Board Tiles
18 Sacred Stones
8 Labor Tokens
10 Glacier Tokens
5 Eclipse Tokens
5 Minis
12 Villages
4 Chief bases
8 Ice Cubes
75 Tribe Cards
5 Setup Cards
4 Aid Cards
41 Culture Cards
21 Solo Cards
36 Starting Cards
4 Burial Ground Cap Cards
5 Chief Cards
45 Animal Cards
8 Tribe Figures
20 Camps
40 Megaliths
4 Scoring Markers
4 Tribe Markers
8 Idol Markers
1 Round Marker