Product Overview
The Underworld calls! Can you resist its dark lure? Deep within the Underworld of 13th Age's Dragon Empire lie adventure and treasure-as well as madness and death. But what is reward without risk?
- The Book of the Underworld uncovers the secrets of this vast and mysterious realm, including:
- The lands of the Underworld: the Underland, the kingdoms of the Hollow Realms, and what lies within the Deeps
- The mighty dwarven city of Forge, rallying point for the inevitable war to reclaim Underhome
- The domains of the Silver Folk elves, and their underground icons: She Who Spins in Darkness, and He Who Weaves with Joy
- The threats of Malice, the Drowfort, and the four kingdoms of the Mechanical Sun
- Forgotten gods, the gnome academy of magic, monsters, magic treasure, and more!
You'll also find rules for traveling in the Underworld-including ways to make travel montages more interesting (and hazardous!)-and advice for GMs who want to create adventures and campaigns set in the Underworld.
- The Book of the Underworld uncovers the secrets of this vast and mysterious realm, including:
- The lands of the Underworld: the Underland, the kingdoms of the Hollow Realms, and what lies within the Deeps
- The mighty dwarven city of Forge, rallying point for the inevitable war to reclaim Underhome
- The domains of the Silver Folk elves, and their underground icons: She Who Spins in Darkness, and He Who Weaves with Joy
- The threats of Malice, the Drowfort, and the four kingdoms of the Mechanical Sun
- Forgotten gods, the gnome academy of magic, monsters, magic treasure, and more!
You'll also find rules for traveling in the Underworld-including ways to make travel montages more interesting (and hazardous!)-and advice for GMs who want to create adventures and campaigns set in the Underworld.