null

Miscellanous RPGs: D&D 5E: Tome of Wondrous Items

$44.99
Write a Review
SKU:
FRG F00965E
UPC:
9781665602051
Tome of Wondrous Items the companion volume to the acclaimed Tome of Alchemy offers a vast array of resources for creative game mastery. Learn about the fascinating-but-disgusting brain jar, the ring of the smoke wyrm, the terrifying rod of necromancy, the staff of the arch-spider, the wand of runes, and the scepter of the heavens

What else is lurking inside the Tome of Wondrous Items?
- All the Basics: Chapters filled with magical armor, rings, rods, scrolls, staves, wands, wondrous items, and weapons
- Magical Tattoos: As a bonus (and because the author loves his tattoos and skin art in general), the book contains an appendix covering magical tattoos: how to get them, how to use them, and their powers.
- Otherworldly Items: Not all magic is of this world. Using otherworldly items often comes at great peril. Normal identification magic yields nothing; the only sure way is a combination of research into dusty tomes and dangerous experimentation. If weird tech items such as golem suits and energy projectors are your thing, you're covered and energized.
- New Spells: New spells such as obfuscate nature and suppress item, as well as optional rules for dealing with magical conjunction and panoplies of items
- New Monsters: Some of these wondrous items summon strange things. Be wary of the spell moth